While the going was hard – and it still is, there are long periods of time where I feel like I’m doing nothing – Hell Let Loose is a completely different beast when you are working towards a goal. Similarly, guns feel great to handle – it’s always a satisfying moment to see an enemy go down within the first bullet or two. The splutter of an oily plane engine quickly becomes a cue to dive for cover, while nearby explosions are so impressive they keep you in a near-constant state of “holy shit, I survived that?” (assuming you did). You can hear the path of every flying bullet, and being suppressed by heavy fire sounds exactly as you’d expect – terrifying. The sound design of Hell Let Loose elevates these fights to cinematic levels. This isn’t something unique to Hell Let Loose, but it does mean that sometimes winning matches simply won’t be achievable if the team doesn’t feel like speaking. One caveat is that without communication, your team will almost certainly lose. Capturing an objective means a lot more than just ticking down the numbers, with players fighting tooth and nail to earn tangible support for their fight. Understandably, this adds a complex level of strategy that’s more like Company Of Heroes than any traditional FPS. It’s a great system that Black Matter Games has created, and I was surprised by how well the strategy and FPS elements blended. The commander then chooses how best to support the players under their command, whether that be with bombing runs, vehicle deployment and plenty more. To do so, you capture contested objectives sector-by-sector to gain control and funnel supplies to your commander. Your overall goal is to advance the front line to your enemy’s HQ points across the map. When you’ve got the basics under control and you know – roughly – what you’re doing, Hell Let Loose rewards you with one of the best WW2 experiences available in gaming.
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